Nathalie

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=Focus Question:How can teenagers become more immune about advertisers selling violence to them ?=

====Explaining the problem: Teenagers are buying violent video games. The results to playing them leads to harmful effects that increases the chances of aggression in someone. For this reason, we need to put a stop to this and do something immediately.====

Nathalie Suarez The Transformation “Boom, boom, boom! Gang member killed! Boom, boom, boom! Innocent pedestrian killed" This is the game play of the video games modern teenagers avidly play. With a copious amount of violence, parents have hesitantly allowed their children to play these addicting and behavior-changing games. But are they really safe for America's future? People have passionately debated that answer, but even when the answer comes to “no real harm exists,” parents should give a second look to the dangers these action-packed games possess. Ever since their introduction in the 1950s, video games have been heavily advertised. Sales have kept high as teenagers eagerly purchase their copy at a look of death, arson, kidnapping, and corpses. The game industry has released a series of studies, declaring that playing these games comes with benefits, such as faster reaction times and decision skills. But other studies have discredited this information and have even revealed startling dangers. A transformation is made when teenagers engage in this type of playing. These studies show that violent video games turn a regular person into a pugnacious one with no self-control because the development of their brain’s frontal lobe is inhibited. The frontal lobe is associated with learning memory and emotion. It is also responsible for self-control. If it is not stimulated—video games only stimulate areas of the brain dealing with vision and movement—the frontal lobe will not develop properly. Because of these reasons, one can conclude that violent video games are detrimental to the health being of teenagers.



Foremost, teenagers should limit their use in playing video games. According to a study involving a group of 44 adolescents, violent video games negatively affected the brain. The teenagers were divided randomly into two groups: one group of kids played "Need for Speed: Underground" and the other group played “Medal of Honor: Frontline"—a video game with a large amount of violence. After playing “Medal of Honor: Frontline" for 30 minutes, the kids received MRI's of their brains. The scans showed an increase in emotional arousal and a decrease in self-control. That same result was not shown in those who played the video game "Need for Speed." Playing violent video games also increases a teenager’s hostility. With the large audience these games have, it can evidently lead to a violent society. But teenagers can change that by putting an end to their gaming.



Furthermore, other learning activities should take the place of these games. Is it necessary for them to be playing such violent video games if the risks outweigh the fun? Before making a decision, parents should be informed of what type of games their children are playing. If they choose to allow their son or daughter to play them, then they should limit their children's game time. Rather than having them play daily for 14 hours a week, teenagers should be exercising, reading, and engaging in physical activity outside the house. However this is not the case in many teenagers. Their hours of game time have led to an addiction. There is no need for such thing to be happening. All this violence may lead to very serious problems. Teens can have a change in attitude and think violently many times. It’s no wonder why those who play violent video games are constantly thinking very aggressively. If only teens and children limited their use of violent video games, many of these problems wouldn’t exist.



Ultimately, violent video games have transformed teenagers and society. They have augmented the violence in society by removing a child's ability to behave. Teenagers have to begin reading more, do more educational things, and do physical exercise. Instead of being in front of the TV or the computer screen, teens can enjoy the beauty of nature and spend their spare time with friends and family. If we all do something to fix this problem, then we can make a change in this world.



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 * I. Intro
 * - Connect with audience / attention getter
 * - Explain the problem
 * - Thesis statement (what you think would solve the problem)

(Extra support paragraph)
 * II. Proposition Support
 * - Main idea (restate your solution)
 * - Details to support your solution
 * - Show how trying your solution will work
 * III.Proposition Support
 * - Main idea (restate your solution)
 * - Details
 * - How it will work
 * IV.Conclusion
 * a. Restate thesis
 * b. Call to action (say exactly what you want your audience to do)

McChesney, Robert. "Interviews." //The merchants of cool //. WGBH educational foundation, n.d. Web. 20 May 2011. .

Clay, Rebecca A. "Advertising to Children: Is it ethical?." //American Physcological Association //. American Physcological Association, September 2000. Web. 21 May 2011. .